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Broken Light Renders

2019 ยท 3D renders and screenshots

Renders created while studying 3D modelling and game design at the Glasgow School of Art, circa 2019.

The broken light name refers to the colour artifacting that occurs in some 3D modelling software when a simulated light is turned into negative luminance values, creating a kind of anti-light with unexpected results.

Shapes and objects experiencing inverted light
Shapes and objects experiencing inverted light
Shapes and objects experiencing inverted light
Shapes and objects experiencing inverted light

Renders created from procedurally generated grid worlds.

An expansive grid haze extending into infinity
An expansive grid haze extending into infinity
A generated city grid viewed from above
A generated city grid viewed from above